The EC-665 Eurocopter Tiger (spelled Tigre in French) is a European twin-engine attack helicopter manufactured by Airbus Helicopters (formerly Eurocopter) as part of a co-development program between Germany and France. It carries a crew of two in a stepped cockpit arrangement and is equipped with a 4-bladed main rotor, a 30 mm cannon (either a French GIAT or a German Rheinmetall) and AGM-114 “Hellfire” missiles. The EC-665 is fitted with two MTU Turbomeca Rolls-Royce MTR390 turboshaft engines and can reach a top speed of 290 km/h (180 mph) with rotor head mast.
This vehicle blueprint is flyable and comes fully rigged, including animated rotors, cockpit doors, gun, gears, and missiles. The asset has a detailed interior.
A destructible state model is included with damaged geometry, textures, fire & smoke FX. This asset also includes a countermeasure flare, gun, and dust FX, the latter of which appearing when flying near the terrain. The asset is ready for import into your DIS/HLA (RPR FOM) simulation projects. It can be modified as needed to suit your purpose.
It is designed for simulations and supports movement from the JSBSim Flight Dynamics Model (FDM) library. This vehicle comes with two movement types, each with its own vehicle Blueprint: JSBSim integrated and projectile based movement.
JSBSim is an open source, platform-independent, flight dynamics model in C++, and the movement system uses data from its FDM, which can be easily replaced, as described in the documentation below. Also, the environmental clouds are utilizing the Volumetrics plugin from Epic Games.
A sample showcase/demo Blueprint has been included with an environment map and User Interface (UI). When you “Play” the map, the UI includes camera presets, sliders, and buttons to demonstrate the key functionalities of the vehicle. From this map you can also start flying the vehicle.
Disclaimer: This vehicle uses the Volumetrics plugin from Epic Games and JSBSim Flight Dynamics Model (FDM) from the JSBSim team for demonstration purposes only. The vehicle can be used and modified without these plugins enabled in your personal projects.
The Volumetrics plugin is used for the clouds in the scene by utilizing the volume creation and rendering tools therein.
The JSBSim FDM integrated movement requires an appropriate flight model in XML format. Vigilante LLC uses only the publicly available FDMs and does not provide actual airplane FDM itself.
All rights of the Volumetrics plugin and the JSBSim library are the exclusive property of Epic Games and the JSBSim team respectively. Vigilante does make any warranties, inferred or implied, regarding the use of Epic’s plugins nor of the JSBSim team’s library or flight models.
Technical Details
Features:
- Compliant with SISO Entity Reference No.: 1.2.78.20.2
- High quality vehicle mesh with a fully detailed interior
- Flight functionality with JSBSim-integrated as well as projectile-based movements
- Textures controllable via Blueprint parameter
- Emissive material driven taillights for increased performance
- DIS/HLA (RPR FOM) integration ready
- Openable cockpit doors, retractable gears, and adjustable rotation of gun
- Visual FX for flares, 30 mm cannon, Hellfire missiles, and ground dust based on land proximity and speed of rotors
- Damaged vehicle state and associated fire and smoke FX
- Uses Volumetrics plugin from Epic Games
Number of Blueprints: 21
Input: Keyboard, Mouse, DIS / HLA (RPR FOM) Protocols
Network Replicated: No, requires integration into a Network Replicated Product or System
Supported Development Platforms: Win-64
Windows: Yes
Mac: No
Documentation (PDF): Click here for Vehicle Documentation
Vigilante Asset Customization Guide (PDF): Click here for the Vigilante Asset Guide
Thanks for the models, all are great for populating or learning as I am a simple hobbyist learning unreal engine. I have been spending a lot of time using a top view 2d engine but need to do something in 3d for a change.