The Vigilante Missile FFAR is an unguided rocket used by United States military aircraft. It was originally designed as an air-to-air weapon for interceptor aircraft to shoot down enemy bombers, but primarily used as an air-to-surface weapon. This asset blueprint is fully rigged, and includes animated fins, movement, and engine. A destructible state model with damaged geometry, textures, and damage smoke FX is included along with thrust FX.
The asset is ready for import into your DIS/HLA (RPR FOM) simulation projects. As such, it is not set up as a traditional Unreal asset with an interior but can be modified as needed to suit your purpose.
A sample showcase/demo Blueprint has been included with an environment map and User Interface (UI). When you “Play” the map, the UI includes camera presets, sliders, and buttons to demonstrate the key functionalities of the asset.
- Compliant with SISO Entity Reference No.: 18.104.22.168.1.4
- Textures controllable via Blueprint Parameter
- DIS/HLA (RPR FOM) integration ready
- Animated fins, movement, and engine
- Visual FX for thruster
Number of Blueprints: 10
Input: Keyboard, Mouse, DIS / HLA (RPR FOM) Protocols
Network Replicated: No, requires integration into a Network Replicated Product or System
Supported Development Platforms: Win-64
Documentation (PDF): Click here for Vehicle Documentation
Vigilante Asset Customization Guide (PDF): Click here for the Vigilante Asset Guide