The SA-8A Gecko is a short-range surface-to-air missile system. Its reporting name in the West is SA-8A or Gecko. It was developed in response to the US Mauler SAM system. The SA-8A entered service with the Soviet Army in 1971. The SA-8 air defense system was employed by multiple motorized infantry units. Production ceased in 1989. Since its introduction, this air defense system was exported to a number of countries.
The SA-8A was the first production mobile air defense missile system with radar and missiles on a single vehicle. For the first time a single vehicle could detect, track and engage aircraft. This system was employed against aircraft and helicopters in all kinds of weather conditions and terrain. On either side of the tracking radar there is a small parabolic dish antenna to track the missile. Up to two missiles can be guided simultaneously on a single target. Both of these missiles are guided on different frequencies, to complicate electronic countermeasures.
This vehicle blueprint is a fully rigged structure, with various animated components such as turret rotation and elevation, and opening hatches. Additionally, it comes with a detailed damage model that includes damaged geometry, textures, and realistic fire and smoke effects. The blueprint also features dynamic dust effects generated by the movement of the tracks.
The asset is designed as a standard Unreal vehicle with an interior, but it can be customized to suit specific project requirements. It is fully drivable, utilizing physics simulations provided by Epic Games’ Chaos Vehicles plugin. Please note that the Chaos Vehicles plugin must be enabled for proper vehicle movement. The scene incorporates Epic Games’ Volumetrics plugin for environmental clouds and utilizes Lumen for advanced lighting effects.
A sample showcase/demo Blueprint is included with an environment map and a user interface (UI). When you “Play” the map, the UI provides camera presets, sliders, and buttons to showcase the key functionalities of the vehicle.
This asset includes the use of Epic Games’ Volumetrics plugin and Chaos Vehicles system plugin for demonstration purposes only. However, the vehicle asset can be utilized and modified in personal projects without these plugins enabled.
The Volumetrics plugin is employed to create and render the environmental clouds within the scene, utilizing its volume creation and rendering tools. The Chaos Vehicles system plugin allows for realistic vehicle movement by utilizing advanced physics simulations.
Please note that all rights pertaining to the Volumetrics plugin and the Chaos Vehicles system plugin are the exclusive property of Epic Games. Vigilante makes no warranties, expressed or implied, regarding the usage of Epic’s plugins.
– Compliant with SISO Entity Reference No.: 126.96.36.199.20.1
– High-quality vehicle mesh with desert and forest camouflage textures and a detailed interior
– Blueprint-controlled textures for customization
– Emissive materials for headlights and brake lights to enhance performance
– DIS/HLA (RPR FOM) integration ready
– Adjustable hatches, and rotatiable SAM turret system with radar and guided missiles
– Realistic wheeled handeling and visual effects for dynamic dust simulation when driven
– Detailed damaged vehicle state with fire and smoke effects
Number of Blueprints: 18
Input: Keyboard, Mouse, DIS / HLA (RPR FOM) Protocols
Network Replicated: No, requires integration into a Network Replicated Product or System
Supported Development Platforms: Win-64
Documentation (PDF): Click here for Vehicle Documentation
Customization Guide (PDF): Click here for the Vigilante Asset Guide