The TOS-1 Buratino, also known as the Heavy Flamethrower System, is a Russian multiple rocket launcher and thermobaric weapon system. It is designed to engage fortified enemy positions, such as bunkers, buildings, and infantry concentrations. The TOS-1 was developed in the 1980s and saw its first combat use during the Soviet war in Afghanistan.
Key features of the TOS-1 Buratino include:
The TOS-1 is mounted on a tracked chassis and carries a launch system that can fire 220mm rockets. These rockets are equipped with thermobaric warheads.
The rockets of the TOS-1 are armed with thermobaric warheads, which are designed to produce a powerful explosion and release a cloud of flammable aerosol. When the aerosol cloud ignites, it creates a devastating blast and intense heat, effectively clearing out fortified positions and causing significant damage to structures.
The system has a range of several kilometers, and the rockets are capable of saturating a target area with devastating firepower. The TOS-1 can cover a wide area in a single salvo, making it effective against dispersed enemy infantry or fortified positions.
The TOS-1 can be used for area denial, making it difficult for enemy forces to occupy or move through a specific area. The combination of the powerful explosion and the thermal effects of the thermobaric warheads makes it a formidable weapon for this purpose.
The asset is designed as a standard Unreal vehicle with an interior, but it can be customized to suit specific project requirements. It is fully drivable, utilizing physics simulations provided by Epic Games’ Chaos Vehicles plugin. Please note that the Chaos Vehicles plugin must be enabled for proper vehicle movement. The scene incorporates Epic Games’ Volumetrics plugin for environmental clouds and utilizes Lumen for advanced lighting effects.
A sample showcase/demo Blueprint is included with an environment map and a user interface (UI). When you “Play” the map, the UI provides camera presets, sliders, and buttons to showcase the key functionalities of the vechiel.
This asset includes the use of Epic Games’ Volumetrics plugin and Chaos Vehicles system plugin for demonstration purposes only. However, the vehicle asset can be utilized and modified in personal projects without these plugins enabled.
The Volumetrics plugin is employed to create and render the environmental clouds within the scene, utilizing its volume creation and rendering tools. The Chaos Vehicles system plugin allows for realistic vehicle movement by utilizing advanced physics simulations.
Please note that all rights pertaining to the Volumetrics plugin and the Chaos Vehicles system plugin are the exclusive property of Epic Games. Vigilante makes no warranties, expressed or implied, regarding the usage of Epic’s plugins.
– Compliant with SISO Entity Reference No.: 18.104.22.168.61
– High-quality vehicle mesh with desert and forest camouflage textures and a detailed interior
– Blueprint-controlled textures for customization
– Emissive materials for headlights and brake lights to enhance performance
– DIS/HLA (RPR FOM) integration ready
– Adjustable hatches
– Armed with a multiple rocket launcher and thermobaric weapon system, including associated effects
– Realistic tracked handeling and visual effects for dynamic dust simulation when driven
– Detailed damaged vehicle state with fire and smoke effects
Number of Blueprints: 20
Input: Keyboard, Mouse, DIS / HLA (RPR FOM) Protocols
Network Replicated: No, requires integration into a Network Replicated Product or System
Supported Development Platforms: Win-64
Documentation (PDF): Click here for Vehicle Documentation
Customization Guide (PDF): Click here for the Vigilante Asset Guide