The Panzerhaubitze 2000 is a highly advanced self-propelled howitzer developed by Germany. It is a 155 mm NATO-compatible self-propelled artillery system, designed for both high-mobility and rapid deployment on the battlefield. Here are some key features and characteristics of the Panzerhaubitze 2000:
The PzH 2000 is equipped with a 155 mm/L52 howitzer, capable of firing a variety of artillery projectiles, including Extended Range Full Bore (ERFB) base bleed and M982 Excalibur precision-guided munitions.
It has a maximum firing range of around 41 kilometres with standard ammunition, and this can be extended with the use of rocket-assisted projectiles.
The PzH 2000 is mounted on a tracked chassis, providing good off-road mobility and the ability to keep up with armoured formations. The chassis is based on the Leopard 2 tank, ensuring a high level of cross-country performance.
One of the notable features of the PzH 2000 is its automatic loading system, which reduces the crew workload and enhances the rate of fire. The crew consists of a driver, a commander, a gunner, and a loader.
The artillery system is equipped with an advanced fire control system, including a ballistic computer, GPS, and inertial navigation system, which allows for rapid and accurate target acquisition and engagement.
The crew compartment is designed with a high level of protection against various threats, including artillery shell splinters and small arms fire.
The Panzerhaubitze 2000 is considered one of the most modern and capable self-propelled artillery systems in the world, providing a significant firepower capability for modern armed forces.
The vehicle provides some protection for the crew against small arms fire, artillery shell splinters, and chemical, biological, radiological, and nuclear (CBRN) threats.
The asset is designed as a standard Unreal vehicle with an interior, but it can be customized to suit specific project requirements. It is fully drivable, utilizing physics simulations provided by Epic Games’ Chaos Vehicles plugin. Please note that the Chaos Vehicles plugin must be enabled for proper vehicle movement. The scene incorporates Epic Games’ Volumetrics plugin for environmental clouds and utilizes Lumen for advanced lighting effects.
A sample showcase/demo Blueprint is included with an environment map and a user interface (UI). When you “Play” the map, the UI provides camera presets, sliders, and buttons to showcase the key functionalities of the vechiel.
Disclaimer:
This asset includes the use of Epic Games’ Volumetrics plugin and Chaos Vehicles system plugin for demonstration purposes only. However, the vehicle asset can be utilized and modified in personal projects without these plugins enabled.
The Volumetrics plugin is employed to create and render the environmental clouds within the scene, utilizing its volume creation and rendering tools. The Chaos Vehicles system plugin allows for realistic vehicle movement by utilizing advanced physics simulations.
Please note that all rights pertaining to the Volumetrics plugin and the Chaos Vehicles system plugin are the exclusive property of Epic Games. Vigilante makes no warranties, expressed or implied, regarding the usage of Epic’s plugins.
Technical Information:
Features:
– Compliant with SISO Entity Reference No.:
– High-quality vehicle mesh with desert and forest camouflage textures and a detailed interior
– Blueprint-controlled textures for customization
– Emissive materials for headlights and brake lights to enhance performance
– DIS/HLA (RPR FOM) integration ready
– Adjustable hatches
– Armed with a 155 mm/L52 howitzer, including associated effects
– Realistic wheeled handeling and visual effects for dynamic dust simulation when driven
– Detailed damaged vehicle state with fire and smoke effects
Number of Blueprints: 20
Input: Keyboard, Mouse, DIS / HLA (RPR FOM) Protocols
Network Replicated: No, requires integration into a Network Replicated Product or System
Supported Development Platforms: Win-64
Windows: Yes
Mac: No
Documentation (PDF): Click here for Vehicle Documentation
Customization Guide (PDF): Click here for the Vigilante Asset Guide
Thanks for the models, all are great for populating or learning as I am a simple hobbyist learning unreal engine. I have been spending a lot of time using a top view 2d engine but need to do something in 3d for a change.