The Boeing RC-135 is a reconnaissance aircraft developed by Boeing for the United States Air Force. The aircraft is designed to gather intelligence through electronic and signals intelligence (ELINT/SIGINT) and imagery intelligence (IMINT) for strategic and tactical missions. The RC-135 is based on the Boeing C-135 Stratolifter airframe and has undergone various modifications to suit its reconnaissance role.
There are several variants of the RC-135, each serving a specific intelligence-gathering function. Some of the notable variants include:
RC-135V/W Rivet Joint: This variant is primarily tasked with signals intelligence (SIGINT) and electronic intelligence (ELINT) gathering. It is equipped with a variety of sensors and equipment to intercept and analyze electronic emissions.
RC-135U Combat Sent: This variant is specialized in collecting technical intelligence on adversary radar systems. It is equipped with systems to detect and analyze radar signals.
RC-135S Cobra Ball: The Cobra Ball is designed for ballistic missile data collection and treaty verification. It is equipped with optical and infrared sensors to track and record the launch and re-entry of ballistic missiles.
RC-135M Rivet Card: This variant is focused on collecting data related to ballistic missile activities.
These aircraft are often operated by the United States Air Force’s Air Combat Command and are crucial assets for monitoring and understanding potential threats. They play a vital role in the reconnaissance and intelligence-gathering capabilities of the U.S. military.
The aircraft is designed for simulations and supports movement from the JSBSim Flight Dynamics Model (FDM) library. This vehicle comes with two movement types, each with its own vehicle Blueprint: JSBSim integrated and projectile based movement.
JSBSim is an open source, platform-independent, flight dynamics model in C++, and the movement system uses data from its FDM, which can be easily replaced, as described in the documentation below.
A sample showcase/demo Blueprint has been included with an environment map and User Interface (UI). When you “Play” the map, the UI includes camera presets, sliders, and buttons to demonstrate the key functionalities of the vehicle. From this map you can also start flying the vehicle.
Disclaimer: This vehicle uses the Volumetrics plugin from Epic Games and JSBSim Flight Dynamics Model (FDM) from the JSBSim team for demonstration purposes only. The vehicle can be used and modified without these plugins enabled in your personal projects.
The Volumetrics plugin is used for the clouds in the scene by utilizing the volume creation and rendering tools therein.
The JSBSim FDM integrated movement requires an appropriate flight model in XML format. Vigilante LLC uses only the publicly available FDMs and does not provide actual airplane FDM itself.
All rights of the Volumetrics plugin and the JSBSim library are the exclusive property of Epic Games and the JSBSim team respectively. Vigilante does make any warranties, inferred or implied, regarding the use of Epic’s plugins nor of the JSBSim team’s library or flight models.
- Compliant with SISO Entity Reference No.: 18.104.22.168.7.3
- High quality vehicle mesh with a fully detailed interior
- Flight functionality with JSBSim-integrated as well as projectile-based movements
- Textures controllable via Blueprint parameter
- Emissive material driven lights for increased performance
- DIS/HLA (RPR FOM) integration ready
- Openable canopy as well as retractable gears
- Adjustable flaps, rudders, stabilizers, air brake, and ailerons
- Damaged vehicle state and associated fire and smoke FX
- Uses Volumetrics plugin from Epic Games
Number of Blueprints: 19
Input: Keyboard, Mouse, DIS / HLA (RPR FOM) Protocols
Network Replicated: No, requires integration into a Network Replicated Product or System
Supported Development Platforms: Win-64
Documentation (PDF): Click here for the vehicle documentation
Vigilante Asset Customization Guide (PDF): Click here for the Vigilante Asset Guide